Not the most dramatic of updates this time around but we thought it was worth keeping you in the loop. .87 is mostly concerned with tweaks to existing Scrolls. Some server-side features also getting tested but, unless you live inside the code like Mans, you probably won’t notice.
As mentioned in my last post, Scrolls is rapidly approaching open beta (when you’ll be able to buy it at at discounted price and get future updates for free) but it’s not quite there yet. Watch this space for more info.
Another update! The increased regularity of our tweaks can only mean one thing: Scrolls is getting closer and closer to Beta. That means that, soon, anyone who wants to buy Scrolls will be able to. More players, official rankings, all the good stuff. Brace for impact.
But let’s not get carried away just yet: update 0.85 is mostly concerned with server tweaks: we’ve made some major changes to how things work behind the scenes, along with the following changes to the client.
The splash screen now includes a news area, game statistics, and a developer Twitter feed. The stats are still a work in progress.
Beast Rat (Growth) is now the subtype Beast.
Rallying (Growth) now lowers countdown by 2.
Shrine (Order) rules text has been updated to better match its effect.
The Scrolls logo has been updated.
Fixed a bug where movement tiles would show on your side when clicking on a unit on the opposite side
Fixed incorrect idol damage in post-game stats
Fixed a number of timing related bugs (including attacks being interrupted too early)
Fixed a bug where decks would sometimes not get properly repaired after selling or trading excess scrolls
Fixed a bug where certain tiles would remain highlighted after a unit has finished attacking
Fixed incorrect sorting of scrolls in trade and sell lists
Fixed a rare issue that could make a unit invisible.
Users running Avast will need to disable it temporarily to login. We’re looking into why this happens. Sorry!
We’ve just patched the Scrolls Alpha to 0.84. Mostly tweaks and optimisations in this patch, but friendly ones designed to maximise your fun level. We’ve also added three new scrolls to the existing library. Lovely.
As always, feedback is appreciated. I’ve created a dedicated thread on scrollsfans for that purpose.
The deck builder has received a major overhaul. It should now work significantly faster
The “Match” gold rewards have been increased. “Idols” and “Completion” rewards haven’t been tweaked. Easy wins now gives you 33% more gold, medium wins give you 42% more, and hard wins give 33% more
Loss rewards have also been increased, particularly for easy and medium matches. Multiplayer win rewards have been increased by approximately 13%, and multiplayer loss rewards have also been increased by a small amount
Multiplayer challenge games now give full rewards up to five times per day. We’ve limited the full rewards to five matches to prevent players exploiting the system
Singleplayer challenges have been renamed “Trials” to avoid confusions with multiplayer challenge matches
The store has been updated to include Shards: a secondary currency
Preconstructed decks have been updated to fix rarity distributions. We’d appreciate it if players could delete your existing precon decks (to get the new ones) and help us test the relative balance of the updated decks
We’ve introduced a new “Move” stat. The default values are Move 1 for creatures and Move 0 for structures. It indicates the number of moves that a unit can make per turn
The chat has a flood filter that temporarily mutes users who flood the chat
Beast Rat (Growth). Creature. Stats: 1/2/1. Cost 1.
Roasted Bean Potion (Order). Spell. Cost 2. Enchanted creature’s Move is increased by 1
Charge Coil (Energy). Structure. Cost 3. When Charge Coil attacks, a random opponent unit is dealt 1 damage
Honorable General (Order) now has updated artwork
Scrolls that previously set countdown to 0 now decrease countdown by a certain amount instead. The values are as follows: Speed (Order ) 3, Honorable General (Order) 2, Rally (Growth) 1, God Hand (Growth) 2, Death Cap Berserk (Growth) 2, Overdrive (Energy) 2, Bombard (Energy) 2. This change does not affect Haste.
Dryadic Power (Growth), Binding Root (Growth) and Horn of Ages (Order) no longer make creatures unable to move. Instead they decrease the Move value by 1. Similarly, New Orders (Order) now increases move by 1
Brother of the Wolf’s (Growth) countdown is now increased by 2 when summoning a Ragged Wolf instead of 3
Completed Trials (previously singleplayer challenges) no longer give any rewards
The buttons for enabling/disabling challenges and trade invites now have mouseover tooltips
“Gold” texts have been replaced with an icon throughout the client
You can now see remaining time on “Just for you” offers by bringing up the detailed information of each item. This is currently refreshed when entering the store
Post-death spawn effects (e.g. Illthorn Seed) now trigger after the full attack has finished
We’ve improved the visual feedback when units are killed
d:string in deckbuilder now searches for “string” in abilities as well (e.g. d:relentless)
Fixed a bug where players would not be able to send challenges after having accepted a challenge from someone else
Fixed a bug where the game would hang when ending turn too soon after sacrificing for resources
Damage (units) now works as intended.
Players now see the same background during battles
Users running Avast will need to disable it temporarily in order to login. We’re looking into why this happens
We’re at the closing stages of our Scrolls Office Tournament. It’s been taking place in the Mojang office over the past week, and now it’s come down to the final: two great Scrolls minds are due to clash in just over an hour’s time.
Those great minds are Leo and Kris. They’re facing off against each other at 16:00 CET. Find out when time that is in your timezone here and tune in to spectate. It’s gonna be epic!