Scrolls changlog 0.87

It's the new card art for Blast Strike!

Not the most dramatic of updates this time around but we thought it was worth keeping you in the loop. .87 is mostly concerned with tweaks to existing Scrolls. Some server-side features also getting tested but, unless you live inside the code like Mans, you probably won’t notice.

As mentioned in my last post, Scrolls is rapidly approaching open beta (when you’ll be able to buy it at at discounted price and get future updates for free) but it’s not quite there yet. Watch this space for more info.

Owen – @bopogamel

 

Features

  • The config dialog on launching the game (for setting resolution) has been removed. Now you select your resolution in-game, and your preferred option gets saved

 

Scrolls

  • Blast Strike’s (Energy) art has been updated. You can see it at the top of this post
  • Unleash Inner Power (Growth) now sets health to 2 instead of 1
  • Faith Blessing (Order) has been changed. New: Cost 2. Sacrifice target unit to deal its Countdown as damage to all units on the same row
  • Rigged (Energy) now costs 1
  • Vaettr of the Wild (Growth) now costs 1
  • Cannon Automaton (Energy) is now 5/2/4 and reduces all combat damage dealt to it by 1
  • Metal Heart’s (Energy) description has been updated to better match what it does (thanks Arithmos!)
  • Desperation (Energy) no longer lasts too long when cast on an opponent unit
  • End of Reason (Energy) has been changed. New: Cost 5. Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row
  • Royal Infantryman (Order) and Ducal Infantryman (Order) have had their descriptions updated to better match how they work

 

Known issues

  • Users running Avast will need to disable it temporarily in order to login. We’re looking into why this happens

Scrolls Changelog 0.86. New logo alert!

Scrolls logo

Another update! The increased regularity of our tweaks can only mean one thing: Scrolls is getting closer and closer to Beta. That means that, soon, anyone who wants to buy Scrolls will be able to. More players, official rankings, all the good stuff. Brace for impact.

But let’s not get carried away just yet: update 0.85 is mostly concerned with server tweaks: we’ve made some major changes to how things work behind the scenes, along with the following changes to the client.

 

Features

  • The splash screen now includes a news area, game statistics, and a developer Twitter feed. The stats are still a work in progress.

Scrolls

  • Beast Rat (Growth) is now the subtype Beast.
  • Rallying (Growth) now lowers countdown by 2.
  • Shrine (Order) rules text has been updated to better match its effect.

Miscellaneous

  • The Scrolls logo has been updated.

Bug Fixes

  • Fixed a bug where movement tiles would show on your side when clicking on a unit on the opposite side
  • Fixed incorrect idol damage in post-game stats
  • Fixed a number of timing related bugs (including attacks being interrupted too early)
  • Fixed a bug where decks would sometimes not get properly repaired after selling or trading excess scrolls
  • Fixed a bug where certain tiles would remain highlighted after a unit has finished attacking
  • Fixed incorrect sorting of scrolls in trade and sell lists
  • Fixed a rare issue that could make a unit invisible.

Known Issues

  • Users running Avast will need to disable it temporarily to login. We’re looking into why this happens. Sorry!

Thats it for now people! Have a good day.

Owen – @bopogamel

Scrolls Changelog 0.84!

AXE LADY

It’s update time!

We’ve just patched the Scrolls Alpha to 0.84. Mostly tweaks and optimisations in this patch, but friendly ones designed to maximise your fun level. We’ve also added three new scrolls to the existing library. Lovely.

As always, feedback is appreciated. I’ve created a dedicated thread on scrollsfans for that purpose.

Enjoy!

 

Features

  • The deck builder has received a major overhaul. It should now work significantly faster
  • The “Match” gold rewards have been increased. “Idols” and “Completion” rewards haven’t been tweaked. Easy wins now gives you 33% more gold, medium wins give you 42% more, and hard wins give 33% more
  • Loss rewards have also been increased, particularly for easy and medium matches. Multiplayer win rewards have been increased by approximately 13%, and multiplayer loss rewards have also been increased by a small amount
  • Multiplayer challenge games now give full rewards up to five times per day. We’ve limited the full rewards to five matches to prevent players exploiting the system
  • Singleplayer challenges have been renamed “Trials” to avoid confusions with multiplayer challenge matches
  • The store has been updated to include Shards: a secondary currency
  • Preconstructed decks have been updated to fix rarity distributions. We’d appreciate it if players could delete your existing precon decks (to get the new ones) and help us test the relative balance of the updated decks
  • We’ve introduced a new “Move” stat. The default values are Move 1 for creatures and Move 0 for structures. It indicates the number of moves that a unit can make per turn
  • The chat has a flood filter that temporarily mutes users who flood the chat

 

New scrolls

Beast Rat

  • Beast Rat (Growth). Creature. Stats: 1/2/1. Cost 1.

Roasted Bean Potion

  • Roasted Bean Potion (Order). Spell. Cost 2. Enchanted creature’s Move is increased by 1

Charge Coil

  • Charge Coil (Energy). Structure. Cost 3. When Charge Coil attacks, a random opponent unit is dealt 1 damage

  • Honorable General (Order) now has updated artwork
  • Scrolls that previously set countdown to 0 now decrease countdown by a certain amount instead. The values are as follows: Speed (Order ) 3, Honorable General (Order) 2, Rally (Growth) 1, God Hand (Growth) 2, Death Cap Berserk (Growth) 2, Overdrive (Energy) 2, Bombard (Energy) 2. This change does not affect Haste.
  • Dryadic Power (Growth), Binding Root (Growth) and Horn of Ages (Order) no longer make creatures unable to move. Instead they decrease the Move value by 1. Similarly, New Orders (Order) now increases move by 1
  • Brother of the Wolf’s (Growth) countdown is now increased by 2 when summoning a Ragged Wolf instead of 3

Miscellaneous

  • Completed Trials (previously singleplayer challenges) no longer give any rewards
  • The buttons for enabling/disabling challenges and trade invites now have mouseover tooltips
  • “Gold” texts have been replaced with an icon throughout the client
  • You can now see remaining time on “Just for you” offers by bringing up the detailed information of each item. This is currently refreshed when entering the store
  • Post-death spawn effects (e.g. Illthorn Seed) now trigger after the full attack has finished
  • We’ve improved the visual feedback when units are killed
  • d:string in deckbuilder now searches for “string” in abilities as well (e.g. d:relentless)

Bug Fixes

  • Fixed a bug where players would not be able to send challenges after having accepted a challenge from someone else
  • Fixed a bug where the game would hang when ending turn too soon after sacrificing for resources
  • Damage (units) now works as intended.
  • Players now see the same background during battles

Known Issues

  • Users running Avast will need to disable it temporarily in order to login. We’re looking into why this happens

That’s it for now people! Have a lovely day!

Owen
@bopogamel

 

Watch the Mojang Scrolls Showdown!

We’re at the closing stages of our Scrolls Office Tournament. It’s been taking place in the Mojang office over the past week, and now it’s come down to the final: two great Scrolls minds are due to clash in just over an hour’s time.

Those great minds are Leo and Kris. They’re facing off against each other at 16:00 CET. Find out when time that is in your timezone here and tune in to spectate. It’s gonna be epic!

Watch live video from mojang on www.twitch.tv