Scrolls Changelog 0.84!

AXE LADY

It’s update time!

We’ve just patched the Scrolls Alpha to 0.84. Mostly tweaks and optimisations in this patch, but friendly ones designed to maximise your fun level. We’ve also added three new scrolls to the existing library. Lovely.

As always, feedback is appreciated. I’ve created a dedicated thread on scrollsfans for that purpose.

Enjoy!

 

Features

  • The deck builder has received a major overhaul. It should now work significantly faster
  • The “Match” gold rewards have been increased. “Idols” and “Completion” rewards haven’t been tweaked. Easy wins now gives you 33% more gold, medium wins give you 42% more, and hard wins give 33% more
  • Loss rewards have also been increased, particularly for easy and medium matches. Multiplayer win rewards have been increased by approximately 13%, and multiplayer loss rewards have also been increased by a small amount
  • Multiplayer challenge games now give full rewards up to five times per day. We’ve limited the full rewards to five matches to prevent players exploiting the system
  • Singleplayer challenges have been renamed “Trials” to avoid confusions with multiplayer challenge matches
  • The store has been updated to include Shards: a secondary currency
  • Preconstructed decks have been updated to fix rarity distributions. We’d appreciate it if players could delete your existing precon decks (to get the new ones) and help us test the relative balance of the updated decks
  • We’ve introduced a new “Move” stat. The default values are Move 1 for creatures and Move 0 for structures. It indicates the number of moves that a unit can make per turn
  • The chat has a flood filter that temporarily mutes users who flood the chat

 

New scrolls

Beast Rat

  • Beast Rat (Growth). Creature. Stats: 1/2/1. Cost 1.

Roasted Bean Potion

  • Roasted Bean Potion (Order). Spell. Cost 2. Enchanted creature’s Move is increased by 1

Charge Coil

  • Charge Coil (Energy). Structure. Cost 3. When Charge Coil attacks, a random opponent unit is dealt 1 damage

  • Honorable General (Order) now has updated artwork
  • Scrolls that previously set countdown to 0 now decrease countdown by a certain amount instead. The values are as follows: Speed (Order ) 3, Honorable General (Order) 2, Rally (Growth) 1, God Hand (Growth) 2, Death Cap Berserk (Growth) 2, Overdrive (Energy) 2, Bombard (Energy) 2. This change does not affect Haste.
  • Dryadic Power (Growth), Binding Root (Growth) and Horn of Ages (Order) no longer make creatures unable to move. Instead they decrease the Move value by 1. Similarly, New Orders (Order) now increases move by 1
  • Brother of the Wolf’s (Growth) countdown is now increased by 2 when summoning a Ragged Wolf instead of 3

Miscellaneous

  • Completed Trials (previously singleplayer challenges) no longer give any rewards
  • The buttons for enabling/disabling challenges and trade invites now have mouseover tooltips
  • “Gold” texts have been replaced with an icon throughout the client
  • You can now see remaining time on “Just for you” offers by bringing up the detailed information of each item. This is currently refreshed when entering the store
  • Post-death spawn effects (e.g. Illthorn Seed) now trigger after the full attack has finished
  • We’ve improved the visual feedback when units are killed
  • d:string in deckbuilder now searches for “string” in abilities as well (e.g. d:relentless)

Bug Fixes

  • Fixed a bug where players would not be able to send challenges after having accepted a challenge from someone else
  • Fixed a bug where the game would hang when ending turn too soon after sacrificing for resources
  • Damage (units) now works as intended.
  • Players now see the same background during battles

Known Issues

  • Users running Avast will need to disable it temporarily in order to login. We’re looking into why this happens

That’s it for now people! Have a lovely day!

Owen
@bopogamel

 

Watch the Mojang Scrolls Showdown!

We’re at the closing stages of our Scrolls Office Tournament. It’s been taking place in the Mojang office over the past week, and now it’s come down to the final: two great Scrolls minds are due to clash in just over an hour’s time.

Those great minds are Leo and Kris. They’re facing off against each other at 16:00 CET. Find out when time that is in your timezone here and tune in to spectate. It’s gonna be epic!

Watch live video from mojang on www.twitch.tv

Scrolls Changelog 0.82: it’s a big ’un!

Hello! It’s been a long time coming, but we’re proud to present… Scrolls 0.82!

It’s a massive update of fun, and the most significant patch since the Scrolls Alpha was released. It’s packed with gameplay tweaks, a new mode, a redesigned UI, new scrolls and more…

In an attempt to keep feedback somewhere we can easily locate and read, I’ve pinned a forum post at Scrollsfans.com. Once you’ve fiddled about with the new build, feel free to discuss/compliment/constructively criticise there.


Hot new features!

  • Minimum deck size has been increased to 50 Scrolls!
  • We’ve added the first iteration of our Challenge Mode. It’s part of our preparation for Scrolls’ single-player campaign and is still early in development, but it’s here for you to try out! Don’t forget to provide as much feedback as possible on that forum post I mentioned earlier.
  • The battle interface has been redesigned. It’s slicker than before and in-keeping with the new menus.
  • We’ve revamped the way you interact with your hand. Right clicking is old news. Now you left click a scroll whether you want to play it, or sacrifice for scrolls/resources. This change simplifies players’ actions, and works especially well for touchpads and one-button mice.
  • In-line with the above, you now click the magnifying glass icon to magnify a scroll. Makes sense really.
  • We’ve included new movement highlights, as suggested by mrvelvet on the forums. Massive props to that guy.
  • The post-match screen has been updated. There’s a new layout, your avatar is displayed in all its glory, and changes to your rank are made clear.
  • Female avatars are now present! Get your girlfriends /sisters/mums to play!
  • We’ve tweaked the avatar designer so it’s clear what’s going on.
  • Lobby chat has been improved! Chats are now colour coded, scrolling behavior has been improved, and personal notifications now flash in-game.
  • We’ve added audio notifications for chat messages, personal messages, match invites, found matches, and completed trades. You can toggle these on or off via the settings menu if you’re an anti-noise kind-of person.
  • The store has been revamped. You’ll find new purchase options, including a limited amount of face-up cards, booster packs, and random scrolls of specific resources. Shopping is now significantly more fun.

  • The Deck Builder has been improved with some advanced search options. Use t: word to search in type/subtype, and d: word to search through the descriptions. For example, t: spell d:countdown finds all spell scrolls that can modify countdowns. Simple(ish)!
  • Token units now have “Token” in their description to help you identify them.


New scrolls!

  • Vaettr of the Wild (Growth)

Stats: 1/2/1. Cost: 2.
When Vaettr of the Wild comes into play, increase growth by 1. When Vaettr of the Wild leaves play, decrease growth by 1.

  • Wildling (Growth).

Stats: 0/1/4. Cost: 4.
When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its attack is increased by 1.



  • Mangonel (Order).

Stats: 3/3/2. Cost: 3. Lobber.
When Mangonel comes into play, all Mangonels have their countdown set to that of the lowest countdown of any Mangonel you control.

  • Imperial Resources (Order).

Cost: 6.
Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase order by 1.

  • Divine Mark (Order).

Cost: 2.
When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner’s hand.

  • Tool Initiate (Energy).

Stats: 2/2/3. Cost: 2.
When Tool Initiate’s countdown is 0, you may increase its countdown by 1 to increase target structure’s attack by 1.

  • Clock Library (Energy).

Stats: 0/4/5. Cost: 4. Structure.
When countdown is 0, sacrifice clock library to draw 3 scrolls.

  • Machination Mindset (Energy).

Cost: 4.
Enchanted creature is relentless.

  • Concentrate Fire (Energy).

Cost: 4.
Target unit with Ranged or Lobber will make an extra attack after its next attack.

  • Metal Heart (Energy).

Cost: 2.
Target creature gains attack equal to the number of structures you control until end of turn.

  • Bombard (Energy).

Cost: 3.
All units with Ranged or Lobber attack get their countdown set to 0.



Tweaks to existing scrolls

  • Frostbeard has been changed from rarity 1 to rarity 0.
  • Mangy Wolf has been changed from rarity 1 to rarity 0.
  • Essence Feast For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn.

 

Miscellaneous

  • Finer lines/detail on male avatar heads
  • Improved desert, castle battle background images
  • Improvements have been made to card list performance. The trade and sell views should run significantly smoother
  • Multiplied all gold rewards and store prices by ten
  • The resource icons for Growth, Order and Energy have been updated
  • New animation for visual feedback on spell casting

 

Bug Fixes

  • The task bar no longer flashes orange when tabbed out and using Windows
  • Changed have been made to how the framerate is limited.
  • The sound system has been rewritten, fixing a number of sound-related bugs.
  • Blessing of Haste now works on opponent units.

 

Don’t forget to give us feedback people! The team is looking forward to hearing your views. :D

Owen – @bopogamel

We’re still here… honest!

Greetings honourable Scrolls fan!

Sorry about the recent radio silence. It’s not down to laziness, or that we don’t care about you. The team are busier than ever, working their socks off to make Scrolls as good as it can be.

The store is high on the agenda right now: Jakob and co. are redesigning the interface, working out what’s going to be on sale, and designing a bunch of new Scrolls. You can see four of those badboys down there.

We’ll have more news soon. Don’t forget that you can follow the team on Twitter, and discuss Scrolls on Facebook, if you’re more into that kind of thing.

Speak soon! Have a nice day.

Owen – @bopogamel