Changelog 0.135.2 – Batch o’ Balance

clandestine-orchard

 

Twenty eight scrolls have been adjusted in the patch that has just hit live servers. Healing now removes poison, and there’s some fancy new art for Ducal units. ┬áRead on for the full list of changes.

Poison

  • Healing a unit now removes any poison effects on it.

Scrolls

  • Bombard (Energy): Now has an Inferno Blast-like area.
  • Machinated (Energy): Now doubles base Countdown of enchanted unit (used to give +1).
  • Gravelock Elder (Energy): No longer gives +1 Attack to other Gravelocks (still gives +1 Health).
  • Gravelock Burrows (Energy): Reworked: Linger 4. When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
  • Effigy of the Queen (Order): No longer has Ward.
  • Pilgrim’s Feet (Order): No longer gives Magic resistance.
  • Vengeance Veil (Order): Now decreases Countdown by 2 (was 1).
  • Grounds of the Fallen (Order): Now only affects Humans.
  • Fields of Strife (Order): Linger 4 (was 3).
  • Caravans of the Expanse (Order): Linger 5 (was 4).
  • Banner of Ordinance (Order): Reworked: 0/1/3. Ability: When Countdown is 0, you may sacrifice Banner of Ordinance to destroy all Lingering spells and heal adjacent units by 1.
  • Bloodline Taint (Decay): Cost 2 (was 4), Curse 1 (was 2).
  • Cursed Presence (Decay): Curse 3 (was 4).
  • Return to Nature (Decay): Cost 3 (was 2), no longer has Taxing.
  • Forbidden Ruins (Decay): Linger 5 (was 3).
  • Invocation Sentry (Decay): When a Lingering spell is played, a random opponent idol is dealt 2 damage.
  • Festering Freak (Decay): 2 Attack (was 1), 3 Health (was 2).
  • Brain Lice (Decay): Cost 3 (was 4).
  • Pest Dissimulator (Decay): Cost 4 (was 5).
  • Soul Scrounger (Decay): Cost 2 (was 3).
  • Anima Conduit (Decay): 4 Health (was 3).
  • Elan Vital (Growth): No longer gives Magic resistance.
  • Illthorn (Growth): 4 Health (was 3).
  • Vitriol Aura (Growth): Reworked: When enchanted creature deals damage to another creature, that creature becomes poisoned.
  • Seed of Insurgency (Growth): Cost 4 (was 5).
  • Junkyard (Growth): Now gives +1 Attack and +1 Health to Rats (used to only give Health).
  • Clandestine Orchard (Growth): Linger 5 (was 4).
  • Fjords of Vigor (Growth): Reworked: Cost 2. Linger 4. Units you control costing 3 or less have +1 Attack.

Miscellaneous

  • Order’s Ducal units have new artwork.
  • The AI now understands Halls of Oum Lasa.
  • The second player is now shown their hand immediately when the game starts.

Bug Fixes

  • Fixes to the new tutorials.

There you have it.  Have fun!

-Gary(@Atmaz)